Hello out there,
I wanted to share a small update of the procedural sun shader.
In the initial version of the shader I used a simple plane for the corona and let it always look towards the camera. That did the job in my project, but it looked a bit weird and flat in the webplayer presentation. I decided to use a few different planes instead, to get rid of rotation thing at all. Each of the planes is facing a different angle, so you can always see the corona without a need to rotate any plane. With multiple overlapping planes instead of a single lonely plane, I also had to do some minor changes on the shader itself. to make sure all planes blend together nicely :)
Furthermore I added a skybox texture and made a few ui tweakes in the presentation scene. I hope you like the changes and as last time feel free to play around with the values in the updated webplayer showcase. Hf creating your own suns!
As always, I'm open to feedback and would appreciate comments and suggestions.
Thanks for reading.
Thursday, June 4, 2015
Wednesday, April 15, 2015
Fire Extinguisher
Hello out there,
I have a bit more stuff from my current study project to show, I started to texture a few of my models and played around with the new standard shaders in unity 5 and so far, I really like them :P
Quite some difference between Unity 4 and 5, if you just use the standard shaders ;)
As always, I'm open to feedback and would appreciate comments and suggestions.
That's all for now.
I have a bit more stuff from my current study project to show, I started to texture a few of my models and played around with the new standard shaders in unity 5 and so far, I really like them :P
Quite some difference between Unity 4 and 5, if you just use the standard shaders ;)
As always, I'm open to feedback and would appreciate comments and suggestions.
That's all for now.
Sunday, March 22, 2015
Procedural Sun Shader
Hello out there,
I have a bit new stuff that's worth sharing.
The shader is fully procedural, based on some generated noise maps that you can adjust to your liking in the editor, or in this little webplayer showcase.
Feel free to play around a bit with it ;)
As always, I'm open to feedback and would appreciate comments and suggestions.
That's all for now.
I have a bit new stuff that's worth sharing.
During my current study project I went a bit deeper into shader creation inside Unity 4 & 5.
And I have to say, that I always thought it would be harder to create some nice shaders :D
There are certainly still quite a few things, that I could optimize a bit more, but I am happy with the results for now.And I have to say, that I always thought it would be harder to create some nice shaders :D
The shader is fully procedural, based on some generated noise maps that you can adjust to your liking in the editor, or in this little webplayer showcase.
Feel free to play around a bit with it ;)
As always, I'm open to feedback and would appreciate comments and suggestions.
That's all for now.
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